Assets

Assets is a conceptual guide that I wrote for an initiative to create more foundational knowledge for the Roblox platform. It focuses on cloud-based objects that developers can reference indefinitely within their games.

See Concept Doc

Blender

Blender is a conceptual guide that I wrote for an initiative to create more information on DCC tools that developers can use in partnership with Roblox Studio. It focuses on how to set up units as developers iterate on their 3D content, as well as core modeling and texturing workflows.

See Concept Doc